No problem with the Ambassador here ---->>>

Hidden Agenda
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Posts: 1964
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Location: Your worst nightmare!

No problem with the Ambassador here ---->>>

Postby Hidden Agenda » Sat May 05, 2007 1:30 am

Rebalanced it for NGA with a new weapons file and new shp file and had no problems. Also altered it to make this:

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You know the difference between
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me & you? I make this look good!
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Savage
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Location: 86th. Floor

Postby Savage » Sat May 05, 2007 2:07 pm

Sweet.
How about when I get back home, in a couple of days I send you some Enterprise-C textures to replace the Zhukov texs? It should only take me about 20 mins or so to whip them up.
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"Let me tell you something about Hew-mons, Nog. They're a wonderful, friendly people -- as long as their bellies are full and their holosuites are working. But take away their creature comforts...deprive them of food, sleep, sonic showers... put their lives in jeopardy over an extended period of time... and those same friendly, intelligent, wonderful people will become as nasty and violent as the most bloodthirsty Klingon." -- Quark

Scotty
Order of Kahless
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Location: Virginia Beach, Va.

Postby Scotty » Sat May 05, 2007 6:51 pm

HA, can you send me a copy of your re-balanced Ambo? I'd like to see if it causes the same problems on my rig as Savage's original.
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Hidden Agenda
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General
 
Posts: 1964
Joined: 15th Nov 2000
Location: Your worst nightmare!

Postby Hidden Agenda » Sat May 05, 2007 11:19 pm

Savage - appreciated.

Scotty - it would be easiest through MSN - I renamed all the texture files because in NGA the Ambassador has the texture code 039.
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You know the difference between
Image
Image
me & you? I make this look good!
__________________
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Scotty
Order of Kahless
Order of Kahless
 
Posts: 3302
Joined: 15th Nov 2000
Location: Virginia Beach, Va.

Postby Scotty » Sun May 06, 2007 2:44 am

10-4

Just let me know when you are on line. My Messenger handle is bweis1@cox.net
Beam this up!
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